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Game Jams are difficult if the group doesn't have a programmer, so why not do an Art Jam instead? This environment was done in less than 48 hours by two and a half artists (The half had other commitments and was unable to be there for at least half of the time). Prop & environment artist: Myself, Lighting & environment artist: Oskar Dusink, Material artist: Rebekah Small.

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The scene was based off one of polycount's monthly noob challenge concept pieces. Modelled in Autodesk Maya, textured in Substance, built in Unreal. 

 

Made May 2016

The Facility

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